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1. What's it like to fly a Velator? Have you got any Velator stories? - in EVE General Discussion [original thread]
There is an old video on Youtube of Goonswarm using a Velator fleet to take out a Ferox.
- by Jacob Swell - at 2007.08.15 01:24:00
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2. I got ganked by George Costanza last night. - in EVE General Discussion [original thread]
Insanity later
- by Jacob Swell - at 2007.08.03 13:28:00
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3. Remote sensor dampeners are overpowered. - in EVE General Discussion [original thread]
Sensor damps are the new ECM and definitely need a nerf. Damps have become a pretty common fitting on PvP ships (especially Ravens.) Damps have a low cap cost, easy fitting requirements, an optimal range that covers the range of most small gang Pv...
- by Jacob Swell - at 2007.08.02 21:23:00
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4. The EVE: The Second Genesis Collectible Card Game Website Launches - in EVE General Discussion [original thread]
Some places are already starting to sell the CCG. I saw and picked up the Amarr/Mimmater prebuilt deck at a B&N by chance. The game feels like a lighter version of the old Star Wars CCG, which is cool. Played a few games with a friend swapping the...
- by Jacob Swell - at 2006.10.30 01:58:00
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5. Eve on hard mode - in EVE General Discussion [original thread]
Originally by: Boonaki Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space ...
- by Jacob Swell - at 2006.08.04 03:52:00
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6. Eve skill progression - an example of good game design - in EVE General Discussion [original thread]
Originally by: Sevarus James I disagree with this assesment. Ya' know the easiest way to tell an e-bay'er in combat? He has THE SKILLS, but NO clue how to use em'. If you are training skills in a vacuum, i.e. logging on to train, but not...
- by Jacob Swell - at 2005.10.11 14:47:00
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7. Eve skill progression - an example of good game design - in EVE General Discussion [original thread]
My issue with the EVE skill system is that it is completely insulated from game interaction. With a game like EQ or WoW, crafting an item or performing a hobby increases the skill associated with that crafting. There is a cause and effect regardin...
- by Jacob Swell - at 2005.10.11 01:13:00
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8. Please CCP - remove all the spam-containers - in EVE General Discussion [original thread]
My only issue with the solutions presented is that they affect legitmate cans anchored around asteroid fields. Setting all cans to decay after a week defeats the purpose of setting up cans in the first place. What should be done instead is that af...
- by Jacob Swell - at 2005.10.03 17:56:00
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9. Empire space - in EVE General Discussion [original thread]
Sec Status also serve a PvE function, working as a measure on how hard rats and complexes are likely to be. .9 & 1.0 are so secure npc rats wont spawn and the only complexes are either training or tutorial. .8 systems have small groups of weak rat...
- by Jacob Swell - at 2005.09.30 15:40:00
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10. What is a carebear - in EVE General Discussion [original thread]
Originally by: Magnum III Originally by: Krolen WoW has 3.5 million subscribers because they cater to every type of player.. Nope IMO WoW has so many subscribers because mostly kids play it and kids are the majority in the 1st pl...
- by Jacob Swell - at 2005.09.30 15:25:00
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11. What is a carebear - in EVE General Discussion [original thread]
Originally by: Krolen Originally by: Deja Thoris Let me put it like this. EVE developers could have made huge money with a "WOW in space" game. They had a vision of a pvp game and are true to that vision. PvE server wont happen...
- by Jacob Swell - at 2005.09.30 02:46:00
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12. Suicide pirates in high sec space...simple fix - in EVE General Discussion [original thread]
Quote: Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all. Note that 'griefer' isn't included in the list.
- by Jacob Swell - at 2005.09.29 20:11:00
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13. autopilot failures - in EVE General Discussion [original thread]
Does the automap consider people self-destructing their pods to be podkills?
- by Jacob Swell - at 2005.09.28 04:19:00
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